31 March 2010

Connection

After a few revisions of my idea (four, to be exact), I reached something that appeared to make sense. These rocks I've encountered were a bit expected, but where I've ended up, and how I move forward is something I'm quite proud of.

My final submission is a whole transformation from where I started. Originally looking at the new condition of the farm, and its current condition, and trying to document it's process and redefining it, I've shifted my focus to the whole idea of the family and farm life - and how they coincide with each other.
I first started out with the image of the lawn chair and old milk jug, and simplified the objects in the image to their simple geometries. From there, I derived lines, then skewed them all a bit so they began to interact with each other, much like the life on the farm. Starting to fill in the shapes with black, I started deriving interesting relational geometry. This step took me into Rhino, where I was, at first, stuck. I was too concerned with making it connect to buildings, like this huge volume of space, until I experimented with overlaying it on the site map.
Finally, the project began to define itself, as what I created began to graphically convey the message which had inspired me. What I saw was the shapes I derived from the picture was able to develop a personal and unique connection to and between all the pre-existing buildings on the site. What I had created was a site plan. In the model seen at the top of this image, I extruded the lines I created in my 2D process over the site, and used boolean difference to subtract where the form interacts with the original buildings of the site.

29 March 2010

Final Doors Layout

This is the final layout I've done. You can see pretty well how I get from place to the next.

door based model

This is an exploded view of the model I have made from the simplified geometries picked out of the original model. I took the most major shapes and worked and reworked them until I got this shape.
I took the simple(r) geometries I had put together and joined them through Boolean. This made the interior spaces almost more complicated than the outside. So I sectioned it and tried to build it.

Physics wasn't exactly my friend in this project, but I finally got something pretty close to what I saw on the screen. I learned a very important life lesson through this project, just because you see it on the screen does not mean that you can build it in real life. I got pretty close, though, so I'm happy.

-V

28 March 2010

Fungi Inspiration

Here is a stab at reality. This image, though not originally part of the project, is one way the exercise can be utilitzed. Rather than taking the literal three dimensional extrusion of our two dimensional abstraction images, I find using our two dimensional images for inspiration to create a new form more successful. This form of this structure is interesting and mimiks the manner in which fungal bodies grow upon their hosts. This image is similar to the two dimensional abstractions by sticking to the theme of geometric shapes but does its own interpritation. I hope this is the direction we will be taking this project and may contribute to my overall understanding of this fungal ideology.

Bracket Fungi Final Results


For the most part, this is the final product. The top section of photos is the final outcome of this process. Though I believe the first two or three steps were helpful, The last abstraction step or the making it into a 3D solution was pretty much a failure. As I began to extrude the lines from two dimensional images into three dimensional space, no decent patterns or compositional arrangements came about. Because of this I looked at my thrid step as a two dimensional picture of a three dimensional object. I then took this form and flattened some of the shapes to make them elevation shapes and some to be considered the top shapes. In a sense I composed my 3D image out of looking at my two dimensional drawings as if they were a perspective of an actual object. My composite image is rather boring and unsucessful but it is the only solution I got. Rather than to compose the 3D image out of the two dimensional images, I am going to take the general knowledge of form I gained from this process and apply it to the design of my buildings. I doubt I will actually use the images, however; I may use them for inspiration to derive the overall form of my final structure. Though the total process was not particularly successful, I did learn a new methodology for deriving fresh Ideas. In this case I think more can be learned from the failure of this process. Perhaps this means I need to step back to phase one. Whether I should simplify the overal formations of the bracket fungi into simplified geometric shapes, or keep them organic in nature is an interesting composition. The overall shape may be similar, but the three dimensional qualities could be very different. Hopefully the time I spent in the duration of this process will not be in vain but will aid as a stepping stone to reaching my final destination.

27 March 2010

Fold, Space, Light

My beginning image was compiled from an assortment of squares cut from a photo taken at the farm. The process began with arranging the squares into a overall composition spaning the entire nine squares. After finding something visually pleasing and workable, I inverted the color to create ambiguous figure/ground. The purpose for this being to analyize the basic building geometry of the image.

Moment Two came from the understanding that that the mass of organic shapes, though complex, do not contribute to the DNA of geometry that I am searching for. That being said, Moment Two came from the rationalization and simplifying of form. By reducing the the unneccessary shapes and creating high contrast a more distinguished form or DNA is exposed.

Moment Three is what I would define as the bare bones or DNA or the image exposed as basic geometric shapes. With this moment or DNA an exploration into creating can be conducted.
Moment Four is step one into this exploration. The basic structure is constructed by folding up the squares to create a cube. More percisely, the middle cube was one side, the connected squares made up the other four sides. Lastly the top right square was places on the last empty side.The Fifth Moment is the Complex version or more developed composision of space and form. First I extruded the sides and pieces to set distances dictated by certain rules, such as, the end of another piece. Next, I introduced another cube into the center. the inserted cube is a replica of the original DNA (Moment Four). Lastly I lofted curves to create connections to the center cube from the outer structure.

Resubmission of project Idea - Tree lights


Branching

The branching of the leaf that I have been working with is the only part that is actually still intact. The leaf had many holes. This iteration is a reversal of that concept, with the branching creating trenches in the "land" and the holes rising above it.

Updated moment


I decided to abstract the barns from what my overlaid image showed. The two barns at the bottom left will be the originals along with the one right in the middle. The house still looks the same, but now I made the community center be the big barn at the top. Since the barns on the farm already look as if they just kept adding on, I wanted to give the community center the same effect.

After Critique













Here is the rest of my process... starting with my entire 3d process. I am leaving out the images from my last post since it's already on here.


Corrections after Critique



Here is my building that I designed based on the concept development from the OSU project. I took the concept of modularity from my final model and started to vary the sizes and add program. After that I wanted to force views by pushing and pulling parts of the building to allow for people to walk out and look in the direction I intended.
Here is what I came up with.
I took my plan view of the structure mirrored it and rotated it to create a layered effect.

This is the Rhino model I had built for Thursday's Critique.

26 March 2010

25 March 2010

Moments out of Doors


These are my four moments based on progress. Earlier I posted a bunch of iterations of doors and movement of doors. I used the figure ground images to create the composite on the far left. Then I chose just one square and did line drawings. (well actually I did a whole bunch of squares and drawings, but these are my favorites not to mention the best looking of the bunch and the most complete.) I finally took those line drawings into Rhino and created the current 3-D image on the right.
I was really impressed by all of the different types of doors on the barn at the site. They all serve basically the same function, but every one of them looked and operated differently. A door is a rectangle though, no matter how it opens. (At least on this barn.) So I needed to make these rectangles interesting. I decided to study movement. My problem was then to move from literal doors to a new ambiguous structure. So I started pull and push and paste and move. Process is a very important part of the project, so I tried to keep as much documentation as possible. This way you can see how I get from point A to point B. As you can see, I ended up with a pretty intense solution. The fairly ordinary doors on an old barn became a study and a work of modern movement and volume. I really like where this ended up.
- V

1. I started out with an inspirational image. I liked the way how overtime nature was taking over the man- made.
2.I then looked at the image in black and white, emphasising the rustic decaying bench and also looking into the materiality change.
3. I then took it a step further breaking the image into 9 boxes and scrambling.
4.Looking at the image in black and white gave me a better representation of where to head with the project. I found the middle left box particuarly interesting and choose to work with that one.
5.after selecting a box I began to draw sketches playing with positive and negative space.
6.From here I am planning on developing a 3D rendering in Rhino to incorporate as a design for the site.

Bee Hive

Here is a hybrid that I saw when I took the three patterns below and overlaid them. The triangles determined the heights of the objects. The more consumed by a triangle the higher the object was.

This is a picture of three patterns that I saw while looking at the bee hive that I kept seeing when I would look at it.

This is a simplified drawing of the inside of a bee hive. Barbie talked about how they use to have bees and the fact that bees in general are a very community based species I thought this might work for a design concept.

Tree Lights

Lauren

A Process

Some preliminary sketching done to explore the idea of breaking the buildings apart into a 2D composite of it's 3D geometry.

This is what I was doing up at the windows. It has to do with things originally together, now separated, incorporating the idea of connectivity to the old, and a new form.

The third image is the 9x9 composition I created from flattening the barn's 3D geometry into the two dimensional field. I've also included lines which matched up with the odd angles of the flattened image.

The fourth image is very similar to the set of images in the third, but this one, I began exploring other possibilities of the arrangement of shapes, overlaying them, and incorporating the same process to draw the lines as in the third one.